#include "MultiHitscanComponent.h" void UMultiHitscanComponent::Server_RegisterHit_Implementation(const FMultiHitScanHits& hitResults) { } void UMultiHitscanComponent::All_ShowHit_Implementation(const FMultiHitScanHits& hitResults) { } UMultiHitscanComponent::UMultiHitscanComponent() { this->BulletsPerShot = 0; this->GeneralImpactAudioVolume = 1.00f; this->CountMultiHits = false; }