#include "Molly.h" #include "Net/UnrealNetwork.h" #include "OutlineComponent.h" #include "ResourceBank.h" void AMolly::SetOpenForDeposit(bool Open) { } void AMolly::SetCalledBy(APlayerCharacter* InPlayer) { } void AMolly::OnRep_CalledBy() { } UDialogDataAsset* AMolly::GetCallingShout_Implementation() const { return NULL; } void AMolly::GetLifetimeReplicatedProps(TArray& OutLifetimeProps) const { Super::GetLifetimeReplicatedProps(OutLifetimeProps); DOREPLIFETIME(AMolly, CalledBy); } AMolly::AMolly() { this->ResourceBank = CreateDefaultSubobject(TEXT("ResourceBank")); this->OutlineComponent = CreateDefaultSubobject(TEXT("OutlineComponent")); }