#include "MissionShouts.h" FMissionShouts::FMissionShouts() { this->AfterDropPodExit = NULL; this->OnExitPodDescending = NULL; this->OnExitPodArrived = NULL; this->OnCompletion = NULL; this->OnCompletion_OneOfMultiple = NULL; this->OnAllReturnObjectivesCompleted = NULL; this->OnDeepDiveExitPodDescending = NULL; }