#include "MissionResultInfo.h" float UMissionResultInfo::GetWarningBonusSum() { return 0.0f; } UMissionResultInfo::UMissionResultInfo() { this->HasInfo = false; this->MissionTime = 0.00f; this->MissionTotalHazBonus = 0.00f; this->MissionHazBonus = 0.00f; this->ComplexityBonus = 0.00f; this->ComplexityDots = 0; this->LenghtBonus = 0.00f; this->LenghtDots = 0; this->TotalCreditsSum = 0.00f; this->TotalXPSum = 0.00f; this->wasSuccess = false; }