#include "MissionPlayerAndCharacterWidget.h" void UMissionPlayerAndCharacterWidget::StepCounter(float TimeScale, bool& CounterFinished) { } void UMissionPlayerAndCharacterWidget::InitCounter(FPlayerProgress PlayerProgressStart, FCharacterProgress CharacterProgressStart, FPlayerProgress PlayerProgressFinish, FCharacterProgress CharacterProgressFinish) { } UMissionPlayerAndCharacterWidget::UMissionPlayerAndCharacterWidget() : UUserWidget(FObjectInitializer::Get()) { }