#include "MissionDNA.h" float UMissionDNA::GetDurationHazardBonus() const { return 0.0f; } float UMissionDNA::GetComplexityHazardBonus() const { return 0.0f; } UMissionDNA::UMissionDNA() { this->MissionScale = 100.00f; this->Weight = 1.00f; this->Complexity = NULL; this->Duration = NULL; }