#include "MinersManual.h" bool UMinersManual::IsObjectInMinersManual(UObject* WorldContext, UObject* Object) { return false; } bool UMinersManual::IsMissionUnlocked(UObject* WorldContext, UMissionTemplate* mission) { return false; } bool UMinersManual::IsBiomeUnlocked(UObject* WorldContext, UBiome* Biome) { return false; } TArray UMinersManual::GetUnlockedCreatureLore(UObject* WorldContext, UEnemyMinersManualData* enemy, float& completePercentage) { return TArray(); } TArray> UMinersManual::GetMissions() const { return TArray>(); } void UMinersManual::GetMissionInfo(int32 MissionTypeIndex, FText& InfoHeadline, FText& InfoDescription, TArray& Steps) { } int32 UMinersManual::GetEnemyKillCount(UObject* WorldContext, FGuid EnemyID) { return 0; } TArray UMinersManual::GetEnemiesSorted() { return TArray(); } TArray UMinersManual::GetEnemies() { return TArray(); } void UMinersManual::GetDamageTypeDescriptions(TArray damageTypes, TArray& Icon) { } void UMinersManual::GetDamageTypeDescription(EDamageType damageTypes, FDamageTypeDescription& Icon) { } TArray> UMinersManual::GetBiomes() const { return TArray>(); } TArray UMinersManual::GetBiomeFeatures(int32 BiomeIndex) { return TArray(); } TArray UMinersManual::GetAllDamageTypeDescriptions() { return TArray(); } UMinersManual::UMinersManual() { }