#include "MicrowavegunUpgrade.h" #include "Templates/SubclassOf.h" FUpgradeValues UMicrowavegunUpgrade::GetUpgradedValue(TSubclassOf Item, AFSDPlayerState* Player, EMicrowaveGunUpgrade NewUpgradeType) { return FUpgradeValues{}; } UMicrowavegunUpgrade::UMicrowavegunUpgrade() { this->upgradeType = EMicrowaveGunUpgrade::ESlowOnHit; }