#include "MicroMissileLauncherUpgrade.h" #include "Templates/SubclassOf.h" FUpgradeValues UMicroMissileLauncherUpgrade::GetUpgradedValue(TSubclassOf Item, AFSDPlayerState* Player, EMicroMissileLauncherUpgrades NewUpgradeType) { return FUpgradeValues{}; } UMicroMissileLauncherUpgrade::UMicroMissileLauncherUpgrade() { this->upgradeType = EMicroMissileLauncherUpgrades::ChargeFire; }