#include "MeshCarverComponent.h" void UMeshCarverComponent::Carve() { } UMeshCarverComponent::UMeshCarverComponent() { this->TerrainMaterial = NULL; this->Filter = ECarveFilterType::ReplaceAll; this->ExpensiveNoise = 0.00f; this->CarverSize = CarveOptionsCellSize::CARVE_CELL_SIZE_100; }