#include "MeleeAttackComponent.h" UAnimMontage* UMeleeAttackComponent::SelectMontage_Implementation() const { return NULL; } void UMeleeAttackComponent::OnPerformAttack(FName Name) { } void UMeleeAttackComponent::OnMontageEnded(UAnimMontage* Montage, bool interrupted) { } UMeleeAttackComponent::UMeleeAttackComponent() { this->HitValidator = NULL; this->CenterOnTarget = true; }