#include "LockCountSTEBonusUpgrade.h" #include "Templates/SubclassOf.h" FUpgradeValues ULockCountSTEBonusUpgrade::GetUpgradedValue(TSubclassOf Item, AFSDPlayerState* Player, TSubclassOf NewStatusEffect) { return FUpgradeValues{}; } ULockCountSTEBonusUpgrade::ULockCountSTEBonusUpgrade() { this->StatusEffect = NULL; this->UseTotalLockCount = false; this->Amount = 0.00f; }