#include "LaserPointerItem.h" #include "Components/SceneComponent.h" void ALaserPointerItem::UnlockToMinersManual(UObject* WorldContextObject, FGuid ObjectID) { } void ALaserPointerItem::ToggleLaserVisible_Implementation(bool aVisible) { } void ALaserPointerItem::ServerPlaceMarker_Implementation(FVector Location, AActor* Actor, UPrimitiveComponent* Cmponent, UTerrainMaterial* TerrainMaterial, ELaserPointerMarkerType eMarkerType) { } void ALaserPointerItem::Server_SecondaryUse_Implementation() { } void ALaserPointerItem::GetPointTransform_Implementation(FTransform& PointTransform) { } ALaserPointerItem::ALaserPointerItem() { this->MarkerType = NULL; this->SecondaryMarkerType = NULL; this->WaypointType = NULL; this->MaxWaypoints = 3; this->NextWaypointIndex = 0; this->MarkerLifeTime = 4.00f; this->DefaultLookAtShout = NULL; this->DefaultEnemyShout = NULL; this->PointerComponent = CreateDefaultSubobject(TEXT("Pointer")); this->LookAtDistance = 0.00f; this->LookAtShout = NULL; this->MissionControlLookAtShout = NULL; this->GameState = NULL; }