#include "ItemPreviewActor.h" #include "Templates/SubclassOf.h" void AItemPreviewActor::SkinItem(USkinEffect* Skin) { } void AItemPreviewActor::SetItemClass(TSubclassOf NewItemClass) { } void AItemPreviewActor::OnSkinPreviewChanged(UItemSkin* PreviewSkin) { } void AItemPreviewActor::OnSkinItem_Implementation(USkinEffect* Skin) { } void AItemPreviewActor::OnSkinChanged() { } void AItemPreviewActor::ChangeSkin(UItemSkin* skinMesh, UItemSkin* skinColor, bool isPreview) { } AItemPreviewActor::AItemPreviewActor() { this->CurrentSkinColor = NULL; this->CurrentSkinMesh = NULL; this->itemClass = NULL; this->CameraKey_Normal = NULL; this->CameraKey_CloseUp = NULL; }