#include "ItemPlacerAggregator.h" void UItemPlacerAggregator::ToggleValid(bool Valid) { } void UItemPlacerAggregator::TogglePlacement(bool Inactive) { } void UItemPlacerAggregator::ToggleMarkerHidden(bool InHidden) { } void UItemPlacerAggregator::GetPlacementEx(FTransform& Placement, bool& OutValidLocation, bool& OutValidMarker) const { } bool UItemPlacerAggregator::GetPlacement(FTransform& Placement) const { return false; } void UItemPlacerAggregator::ClearIgnoredActors() { } void UItemPlacerAggregator::AddIgnoredActor(AActor* InActor) { } UItemPlacerAggregator::UItemPlacerAggregator() { this->PlacementDistance = 200.00f; this->MaxOffsetZ = 0.00f; this->MinOffsetZ = -200.00f; this->ItemHeight = 100.00f; this->ShoutOnPlaced = NULL; this->MarkerType = NULL; this->CanOnlyPlaceOnTerrain = false; this->InvalidAroundSize = 250.00f; this->PlacementMarker = NULL; this->Item = NULL; this->bIsPlacementActive = false; this->bIsMarkerHidden = false; this->bIsMarkerValid = false; this->bCanPlaceMarker = false; }