#include "ItemCharacterAnimationSet.h" UItemCharacterAnimationSet::UItemCharacterAnimationSet() { this->FP_Idle = NULL; this->FP_InspectWeapon = NULL; this->FP_Walk = NULL; this->FP_Sprint = NULL; this->FP_JumpStart_Montage = NULL; this->FP_JumpStart = NULL; this->FP_JumpLoop = NULL; this->FP_JumpLand = NULL; this->FP_JumpLand_Aim = NULL; this->FP_Downed = NULL; this->TP_LookUpDown = NULL; this->TP_LookUpDown_Aim = NULL; this->TP_Sprint = NULL; this->TP_Idle = NULL; this->TP_Idle_Aim = NULL; this->TP_LookForward = NULL; this->TP_LookForward_Aim = NULL; this->TP_JumpStart = NULL; this->TP_JumpStart_Aim = NULL; this->TP_JumpLoop = NULL; this->TP_JumpLoop_Aim = NULL; this->TP_JumpLand = NULL; this->TP_Walk_Forward = NULL; this->TP_Walk_Forward_Aim = NULL; this->TP_Run_Forward = NULL; this->TP_Run_Forward_Aim = NULL; this->TP_Walk_Right = NULL; this->TP_Walk_Right_Aim = NULL; this->TP_Run_Right = NULL; this->TP_Run_Right_Aim = NULL; this->TP_Walk_Left = NULL; this->TP_Walk_Left_Aim = NULL; this->TP_Run_Left = NULL; this->TP_Run_Left_Aim = NULL; this->TP_Walk_Back = NULL; this->TP_Walk_Back_Aim = NULL; this->TP_Run_Back = NULL; this->TP_Run_Back_Aim = NULL; this->TP_Revived = NULL; this->TP_Downed = NULL; this->TP_Downed_Loop = NULL; this->CameraOffset = 0.00f; this->ParentSet = NULL; }