#include "InstancedNiagaraComponent.h" void UInstancedNiagaraComponent::SpawnParticlesFromName(const FVector Location, const FName EmitterName) { } void UInstancedNiagaraComponent::SpawnParticles(const FVector Location, const int32 EmitterIndex) { } UInstancedNiagaraComponent::UInstancedNiagaraComponent() { this->NiagaraComponent = NULL; }