#include "InstancedMeshOnSpline.h" void UInstancedMeshOnSpline::SetSpeed(float newSpeed) { } UInstancedMeshOnSpline::UInstancedMeshOnSpline() { this->Spline = NULL; this->NumInstances = 8; this->Speed = 1.00f; this->VerticalOffset = 0.00f; this->Phase = 0.00f; }