#include "InsectSwarmSpawner.h" void AInsectSwarmSpawner::OnSwarmDestroyed(AActor* DestroyedActor) { } AInsectSwarmSpawner::AInsectSwarmSpawner() { this->SwarmType = NULL; this->SpawnHeightOffset = 100.00f; this->AlertDistance = 1000.00f; this->respawnDelay = 15.00f; }