#include "InDangerComponent.h" void UInDangerComponent::SetIsActive(bool aFlag) { } void UInDangerComponent::OnDamage(float Amount) { } bool UInDangerComponent::GetIsActive() const { return false; } UInDangerComponent::UInDangerComponent() { this->DamageTimeLimit = 0.00f; this->DamageThreshold = 0.00f; this->RunsOnClients = false; }