#include "ImpactIndicator.h" #include "Components/SceneComponent.h" void AImpactIndicator::SetRadius(float NewRadius) { } AImpactIndicator::AImpactIndicator() { this->Root = CreateDefaultSubobject(TEXT("Root")); this->InnerScaler = CreateDefaultSubobject(TEXT("InnerScaler")); this->OuterScaler = CreateDefaultSubobject(TEXT("OuterScaler")); this->Radius = -1.00f; }