#include "ImpactAudioComponent.h" #include "Templates/SubclassOf.h" void UImpactAudioComponent::OnOwnerDeath(UHealthComponentBase* HealthComponent) { } UImpactAudioComponent* UImpactAudioComponent::AddImpactAudioToActor(AActor* Actor, USceneComponent* AttachToComponent, TSubclassOf ComponentClass) { return NULL; } UImpactAudioComponent::UImpactAudioComponent() { this->AudioParameterSpeed = TEXT("Impact_Speed"); this->DecelerationThreshold = 40.00f; this->ListenForDeath = true; }