#include "HomingDroneBomb.h" #include "EnemyHealthComponent.h" #include "Net/UnrealNetwork.h" void AHomingDroneBomb::UpdateHomingSpeed() { } void AHomingDroneBomb::SearchForTarget() { } void AHomingDroneBomb::OnRep_HomingAccelerationMagnitude() { } void AHomingDroneBomb::GetLifetimeReplicatedProps(TArray& OutLifetimeProps) const { Super::GetLifetimeReplicatedProps(OutLifetimeProps); DOREPLIFETIME(AHomingDroneBomb, HomingAccelerationMagnitude); } AHomingDroneBomb::AHomingDroneBomb() { this->Health = CreateDefaultSubobject(TEXT("Health")); this->ArmingSound = NULL; this->HomingUpdateInterval = 3.00f; this->TargetSearchInterval = 0.50f; this->ArmTime = 2.00f; this->HomingAccelerationMagnitude = 0.00f; }