#include "HeavyParticleCannonUpgrade.h" #include "Templates/SubclassOf.h" FUpgradeValues UHeavyParticleCannonUpgrade::GetUpgradedValue(TSubclassOf Item, AFSDPlayerState* Player, EHeavyParticleCannonUpgrade NewUpgradeType) { return FUpgradeValues{}; } UHeavyParticleCannonUpgrade::UHeavyParticleCannonUpgrade() { this->upgradeType = EHeavyParticleCannonUpgrade::ReloadOnButtonRelease; }