#include "HackingUsableComponent.h" #include "Net/UnrealNetwork.h" void UHackingUsableComponent::OnRep_HackingState(const FHackingUsableState& oldState) { } bool UHackingUsableComponent::GetIsHacked() const { return false; } bool UHackingUsableComponent::GetIsBeingHacked() const { return false; } TSoftClassPtr UHackingUsableComponent::GetHackingWidgetType() const { return NULL; } APlayerCharacter* UHackingUsableComponent::GetHackedBy() const { return NULL; } void UHackingUsableComponent::GetLifetimeReplicatedProps(TArray& OutLifetimeProps) const { Super::GetLifetimeReplicatedProps(OutLifetimeProps); DOREPLIFETIME(UHackingUsableComponent, HackingState); } UHackingUsableComponent::UHackingUsableComponent() { }