#include "GunLogicComponent.h" void UGunLogicComponent::SetMesh(UMeshComponent* NewMesh) { } void UGunLogicComponent::OnWeaponFireEnded() { } void UGunLogicComponent::OnWeaponFired(const FVector& Location) { } UGunLogicComponent::UGunLogicComponent() { this->WeaponFire = NULL; this->Mesh = NULL; this->RateOfFire = 5.00f; this->MuzzleParticles = NULL; this->TracerParticles = NULL; this->FireSound = NULL; this->MinTracerDistance = 100.00f; this->TracerSpeed = 10000.00f; }