#include "GrenadeUpgrade.h" #include "Templates/SubclassOf.h" FUpgradeValues UGrenadeUpgrade::GetUpgradedValue(AFSDPlayerState* Player, TSubclassOf flareClass, EGrenadeUpgradeType NewUpgradeType) { return FUpgradeValues{}; } UGrenadeUpgrade::UGrenadeUpgrade() { this->upgradeType = EGrenadeUpgradeType::MaxGrenades; }