#include "GrenadeExplodeOperationData.h" FGrenadeExplodeOperationData::FGrenadeExplodeOperationData() { this->OperationNumber = 0; this->NormalOffset = 0.00f; this->NormalSqueeze = 0.00f; this->Radius = 0.00f; this->Noise = 0.00f; this->BurnThickness = 0.00f; this->UseBulletBurntMaterial = false; this->DissolvePlatforms = false; this->OverrideBurntMaterialHandle = 0; }