#include "GooGunUpgrade.h" #include "Templates/SubclassOf.h" FUpgradeValues UGooGunUpgrade::GetUpgradedValue(TSubclassOf Item, AFSDPlayerState* Player, EGooGunUpgrades NewUpgradeType) { return FUpgradeValues{}; } UGooGunUpgrade::UGooGunUpgrade() { this->upgradeType = EGooGunUpgrades::ChargeFire; }