#include "GooGunProjectileUpgrade.h" #include "Templates/SubclassOf.h" FUpgradeValues UGooGunProjectileUpgrade::GetUpgradedValue(AFSDPlayerState* Player, TSubclassOf Item, TSubclassOf upgradedItem, EGooGunProjectileUpgrades NewUpgradeType) { return FUpgradeValues{}; } UGooGunProjectileUpgrade::UGooGunProjectileUpgrade() { this->upgradeType = EGooGunProjectileUpgrades::PuddleLifeSpan; }