#include "GooGunProjectile.h" #include "Templates/SubclassOf.h" AGooGunPuddle* AGooGunProjectile::SpawnPuddle(FTransform Transform, TSubclassOf PuddleClass) { return NULL; } void AGooGunProjectile::DealSocketArmorDamage(AActor* Actor, UPrimitiveComponent* Target) { } AGooGunProjectile::AGooGunProjectile() { this->PuddleLifeTime = 12.00f; this->FragmentCount = 0; }