#include "GooGunAnimInstance.h" void UGooGunAnimInstance::SetTargetBarrelRotationRate(float RotationRate) { } UGooGunAnimInstance::UGooGunAnimInstance() { this->isCharging = false; this->ChargePercentVisual = 0.00f; this->ChargePercent = 0.00f; this->OverChargePercent = 0.00f; this->BarrelRotationRate = 1.00f; }