#include "GlowPlant.h" #include "Components/StaticMeshComponent.h" void AGlowPlant::OnDeath_Implementation() { } void AGlowPlant::OnDamage_Implementation(UPrimitiveComponent* hitSphere) { } AGlowPlant::AGlowPlant() { this->TrunkMesh = CreateDefaultSubobject(TEXT("Mesh")); this->mainLight = NULL; this->IntensityBase = 0.00f; this->RadiusBase = 0.00f; this->IntensityPerPart = 0.00f; this->RadiusPerPart = 0.00f; this->IntensityAllParts = 0.00f; this->RadiusAllParts = 0.00f; this->MaxIntensity = 0.00f; this->MinIntensity = 0.00f; this->TimeOnMaxLight = 0.00f; this->IntensityFadeInTime = 0.00f; this->IntensityFadeOutTime = 0.00f; this->MaxEmissive = 0.00f; this->MinEmissive = 0.00f; this->EmissiveFadeInTime = 0.00f; this->EmissiveFadeOutTime = 0.00f; }