#include "GetFriendsListBlueprintCallProxy.h" UGetFriendsListBlueprintCallProxy* UGetFriendsListBlueprintCallProxy::GetFriendsList(UObject* NewWorldContextObject, const FString& ListName) { return NULL; } UGetFriendsListBlueprintCallProxy::UGetFriendsListBlueprintCallProxy() { this->WorldContextObject = NULL; }