#include "GeneratedMissionSeed.h" FGeneratedMissionSeed::FGeneratedMissionSeed() { this->Seed = 0; this->GlobalSeed = 0; this->Biome = NULL; this->Template = NULL; this->ComplexityLimit = NULL; this->DurationLimit = NULL; this->Mutator = NULL; this->MissionStructure = EMissionStructure::SingleMission; }