#include "GatlingHotShellsBonusUpgrade.h" #include "Templates/SubclassOf.h" FUpgradeValues UGatlingHotShellsBonusUpgrade::GetUpgradedValue(TSubclassOf Item, AFSDPlayerState* Player, UDamageClass* NewDamageClass) { return FUpgradeValues{}; } UGatlingHotShellsBonusUpgrade::UGatlingHotShellsBonusUpgrade() { this->DamageClass = NULL; this->ConversionPercentage = 0.50f; this->DamageIsAdded = false; this->TemperatureRequired = 50.00f; }