#include "GatlingGunUpgrade.h" #include "Templates/SubclassOf.h" FUpgradeValues UGatlingGunUpgrade::GetUpgradedValue(TSubclassOf Item, AFSDPlayerState* Player, EGatlingGunUpgrade NewUpgradeType) { return FUpgradeValues{}; } UGatlingGunUpgrade::UGatlingGunUpgrade() { this->upgradeType = EGatlingGunUpgrade::DamageMultiplierAtMaxStabilization; }