#include "GameStats.h" #include "Net/UnrealNetwork.h" void AGameStats::OnPlayerMinedGold(UCappedResource* Resource, float Amount) { } void AGameStats::GetLifetimeReplicatedProps(TArray& OutLifetimeProps) const { Super::GetLifetimeReplicatedProps(OutLifetimeProps); DOREPLIFETIME(AGameStats, NumberOfPlayersEscapedInPod); DOREPLIFETIME(AGameStats, TotalGoldMined); DOREPLIFETIME(AGameStats, TotalEnemiesKilled); DOREPLIFETIME(AGameStats, MissionHaz); DOREPLIFETIME(AGameStats, EventKeys); } AGameStats::AGameStats() { this->NumberOfPlayersEscapedInPod = 0; this->TotalGoldMined = 0.00f; this->TotalEnemiesKilled = 0; this->MissionHaz = 0; }