#include "GameData.h" #include "Templates/SubclassOf.h" void UGameData::UnloadPreloadedAssets() { } void UGameData::LoadDefaultAssetsBlocking(UAsyncManager* AsyncManager) { } bool UGameData::IsCheatConsolesEnabled() const { return false; } TArray UGameData::GetRankedHeroIDs() const { return TArray(); } FText UGameData::GetPlayerRankName(int32 Rank) const { return FText::GetEmpty(); } UPlayerCharacterID* UGameData::GetPlayerCharacterID(const FGuid& ID) const { return NULL; } UInventoryList* UGameData::GetInventoryList(UPlayerCharacterID* characterID) const { return NULL; } UDifficultySetting* UGameData::GetDifficultySetting(int32 Index) const { return NULL; } int32 UGameData::GetDifficultyIndex(UDifficultySetting* NewDifficulty) const { return 0; } TSubclassOf UGameData::GetDefaultEditorCharacter() const { return NULL; } TSubclassOf UGameData::GetDefaultCharacter() const { return NULL; } FRetirementCostItem UGameData::GetCharacterRetirementCost(UObject* WorldContext, UPlayerCharacterID* ID) const { return FRetirementCostItem{}; } TArray UGameData::GetAllVisibilityGroups() const { return TArray(); } TArray UGameData::GetAllMissionStats() const { return TArray(); } TArray UGameData::GetAllInfirmaryStats() const { return TArray(); } UGameData::UGameData() { this->PromotionRewardsSettings = NULL; this->FsdEventsSettings = NULL; this->GameActivitySettings = NULL; this->DanceSettings = NULL; this->AnimationSettings = NULL; this->EnemySettings = NULL; this->DamageSettings = NULL; this->ZoneSettings = NULL; this->TreasureSettings = NULL; this->DrinkSettings = NULL; this->UpgradeSettings = NULL; this->SpawnSettings = NULL; this->VanitySettings = NULL; this->KeyBindingSettings = NULL; this->DeepDiveSettings = NULL; this->BEESettings = NULL; this->EncounterSettings = NULL; this->ForgingSettings = NULL; this->SchematicSettings = NULL; this->SkinSettings = NULL; this->SpecialEventSettings = NULL; this->ProceduralSettings = NULL; this->PickaxeSettings = NULL; this->TagSettings = NULL; this->ItemSettings = NULL; this->DynamicIconSettings = NULL; this->ShowroomSettings = NULL; this->VictoryPoseSettings = NULL; this->TutorialSettings = NULL; this->LegacySettings = NULL; this->EffectSettings = NULL; this->AfflictionSettings = NULL; this->CommunityGoalSettings = NULL; this->DailyDealSettings = NULL; this->TerrainMaterialSettings = NULL; this->SaveGameSettings = NULL; this->MinersManual = NULL; this->StatusEffects = NULL; this->CharacterSettings = NULL; this->Achievements = NULL; this->MissionSetup = NULL; this->SeasonSettings = NULL; this->DefaultCharacterID = NULL; this->DefaultEditorCharacterID = NULL; }