#include "GDMissionStats.h" FGDMissionStats::FGDMissionStats() { this->TimePlayed = NULL; this->DistanceTravelled = NULL; this->EnemiesKilled = NULL; this->MineralsMined = NULL; this->MissionCompleted = NULL; this->SoloMissionCompleted = NULL; this->SecondaryMissionCompleted = NULL; this->CharacterLevelUp = NULL; this->VanityItemsBought = NULL; this->ItemUpgradesBought = NULL; this->CosmeticMasteryLevelledUp = NULL; this->DrinkablesConsumed = NULL; this->DrinkableRoundsOrdered = NULL; this->BartenderCreditsTipped = NULL; this->CampaignMissionsCompleted = NULL; this->CampaignsCompleted = NULL; this->TimesDowned = NULL; this->TimesPassedOut = NULL; this->WeaponsUnlockedStat = NULL; this->SeasonEventsCompleted = NULL; this->SeasonChallengesCompleted = NULL; this->DeepDivesCompleted = NULL; this->EliteDeepDivesCompleted = NULL; this->CosmeticsCrafted = NULL; this->WeaponSkinsCrafted = NULL; this->WeaponOverclocksCrafted = NULL; this->CraftingMasteryLevel = NULL; this->DefendBlackBoxObjectivesCompleted = NULL; this->RepairMiniMuleObjectivesCompleted = NULL; this->DeepDiveCompletedBestTime = NULL; this->EliteDeepDiveCompletedBestTime = NULL; this->SpecialBeersUnlocked = NULL; this->JettyBootCreditsSpent = NULL; }