#include "GDDamageClasses.h" FGDDamageClasses::FGDDamageClasses() { this->Falling = NULL; this->Fire = NULL; this->Burn = NULL; this->Heat = NULL; this->Disintegrate = NULL; this->Physical = NULL; this->Kinetic = NULL; this->Explosive = NULL; this->Cold = NULL; this->Ice = NULL; this->Corrosive = NULL; this->Infectious = NULL; }