#include "GDAudio.h" FGDAudio::FGDAudio() { this->ReverbActor = NULL; this->DynamicReverbClass = NULL; this->SmallCaveRadius = 0.00f; this->MediumCaveRadius = 0.00f; this->LargeCaveRadius = 0.00f; this->FirstPersonPriority = 0.00f; this->ThirdPersonPriority = 0.00f; }