#include "FuelLineStart.h" #include "Components/StaticMeshComponent.h" #include "FuelLineStartUsable.h" #include "Net/UnrealNetwork.h" #include "OutlineComponent.h" #include "SimpleObjectInfoComponent.h" void AFuelLineStart::OnRep_FuelLineConnected() { } void AFuelLineStart::CallbackNextSegmentChanged(UTrackBuilderUsable* InUsable, ATrackBuilderSegment* InSegment) { } void AFuelLineStart::GetLifetimeReplicatedProps(TArray& OutLifetimeProps) const { Super::GetLifetimeReplicatedProps(OutLifetimeProps); DOREPLIFETIME(AFuelLineStart, bFuelLineConnected); } AFuelLineStart::AFuelLineStart() { this->StaticMesh = CreateDefaultSubobject(TEXT("StaticMesh")); this->OutlineComponent = CreateDefaultSubobject(TEXT("OutlineComponent")); this->ObjectInfoComponent = CreateDefaultSubobject(TEXT("ObjectInfo")); this->UsableStartFuelLine = CreateDefaultSubobject(TEXT("UsableStartFuelLine")); this->bFuelLineConnected = false; }