#include "FrozenStateComponent.h" void UFrozenStateComponent::Server_ThawPlayer_Implementation() { } UFrozenStateComponent::UFrozenStateComponent() { this->AudioFreeFromIce = NULL; this->IcePhysicalMaterial = NULL; this->DwarfFleshMaterial = NULL; this->SlowAnimationSpeed = 2.00f; this->HoldToBreakTime = 0.25f; }