#include "FriendlyHealthComponent.h" float UFriendlyHealthComponent::GetMaxHealth() const { return 0.0f; } UFriendlyHealthComponent::UFriendlyHealthComponent() { this->MaxHealth = 100.00f; this->FriendlyFireModifier = 1.00f; this->NeutralDamageModifier = 1.00f; this->BigHitDamageModifier = 1.00f; this->BigHitDamageReductionThreshold = 8.00f; this->GenericImpactParticles = NULL; }