#include "FlyingBugAnimInstance.h" void UFlyingBugAnimInstance::SetDeathAnimation(EFlyingBugDeathAnimationCategory deathAnim) { } bool UFlyingBugAnimInstance::IsNotStaggered() const { return false; } bool UFlyingBugAnimInstance::IsNotInAttackMode() const { return false; } UFlyingBugAnimInstance::UFlyingBugAnimInstance() { this->IsInAttackMode = false; this->IsStaggered = false; this->DeathAnimationCategory = EFlyingBugDeathAnimationCategory::NoAnimation; }