#include "FloodFillSettings.h" UFloodFillSettings::UFloodFillSettings() { this->FreqMultiplier = 2.00f; this->AmplitudeMultiplier = 0.00f; this->MinValue = -1.00f; this->MaxValue = 1.00f; this->Turbulence = false; this->Invert = false; this->Octaves = 1; }