#include "FlatDamageUpgrade.h" #include "Templates/SubclassOf.h" FUpgradeValues UFlatDamageUpgrade::GetUpgradedValue(TSubclassOf Item, AFSDPlayerState* Player, UDamageClass* NewDamageClass) { return FUpgradeValues{}; } UFlatDamageUpgrade::UFlatDamageUpgrade() { this->Damage = 0.00f; this->DamageClass = NULL; this->RequiredClass = NULL; this->MergeWithOtherFlatDamageUpgrades = true; this->Condition = NULL; }