#include "FlaregunProjectileUpgrade.h" #include "Templates/SubclassOf.h" FUpgradeValues UFlaregunProjectileUpgrade::GetUpgradedValue(TSubclassOf Item, TSubclassOf upgradedItem, AFSDPlayerState* Player, EFlaregunProjectileUpgrades NewUpgradeType) { return FUpgradeValues{}; } UFlaregunProjectileUpgrade::UFlaregunProjectileUpgrade() { this->upgradeType = EFlaregunProjectileUpgrades::Duration; this->ProjectileClass = NULL; }