#include "FlareGunUpgrade.h" #include "Templates/SubclassOf.h" FUpgradeValues UFlareGunUpgrade::GetUpgradedValue(TSubclassOf Item, AFSDPlayerState* Player, EFlaregunUpgrades NewUpgradeType) { return FUpgradeValues{}; } UFlareGunUpgrade::UFlareGunUpgrade() { this->upgradeType = EFlaregunUpgrades::AutoReload; }